As an interaction designer you will plan, design and participate in research activities with users that helps the teams gain a deep understanding of the people using UKRI services. In this case for the REF29 systems.
You will:
• Provide hands-on interaction design for multiple systems, some of which are being developed in parallel
• Use best practice and standards consistent with the rest of government using the Government Digital Service (GDS) Framework
• Advise and support software engineers in the development of designs, and iterate gov.uk patterns and components
• Work closely with service designers to gather and interpret evidence from service design walkthroughs and analysis, using this insight to design solutions and communicate well-reasoned rationale to stakeholders, ensuring that chosen approaches are grounded in user needs and service context
• Ensure designs are intuitive, standards compliant and accessible.
Key Responsibilities and Accountabilities:
Agile working:
• Create and iterate prototypes to test and communicate ideas using a variety of methods (including Figma)
• Develop designs and user flows for transactional services used by multiple types of end-users
• Deliver high-quality, efficient and cost-effective digital products and services, with clear, manageable plans for delivery within given constraints.
• Manage and visualise outcomes, prioritise work and adhere to agreed minimum viable product (MVP), priorities and scope.
Communicating between the technical and non-technical:
• Listen to the needs of technical and business stakeholders and interpret them.
• Clarify your own understanding and stakeholder needs and expectations using evidence, before making decisions.
• Analyse and accurately interpret data from various sources to support decisions. Find the best option by identifying positives, negatives, risks and implications. Present reasonable conclusions from a wide range of complex and sometimes incomplete evidence.
• Communicate with others in a clear, honest and enthusiastic way in order to build trust. Explain complex issues in a way that is easy to understand.
• Understand the complexity and diversity of customer needs and expectations with emphasis on the importance of considering the different needs and contexts of end users.
• Support or host difficult discussions within the team or with diverse senior stakeholders.
• manage active and reactive communication
• Manage stakeholder expectations
Community collaboration:
• Work collaboratively in a group, actively networking with others in similar roles within the wider organisation.
Digital perspective:
• Apply a digital understanding to work. Identify and implement solutions for assisted digital users.
Evidence and context-based design.
• design systems for use across multiple services and identify the simplest of a variety of approaches.
• understand user needs, user journeys and processes and how to design products and services that meet them
• Understand user research methods and practice, with proven experience of using metrics and user feedback to inform designs
• Leading workshops and discussions to facilitate the development of interactive designs through collaboration with other professions
• Work with product owner and manager, user researchers, interaction and content designers and software developers to turn concepts into user-centred design and explain design decisions and how they were impacted by user research
Prototyping:
• Use a variety of prototyping methods.
• You can create and validate a dynamic prototype
• An understanding of software development
• A reasonable understanding of HTML and CSS
• Share best practice and coach others. You can look at strategic service design end to end.
User focus:
• Demonstrate experience in meeting the needs of users across a variety of channels. Bring insight and expertise in how user needs have changed over time to ensure they’re met by the business.
• Apply strategic thinking to provide the best service for the end user.
Working within constraints:
• Identify, communicate and work within constraints.
• Challenge the validity of constraints.
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