CCP London is the newest studio in the CCP family, and we are currently growing our team to lead development on an unannounced online shooter.
In this work from home era, we have found increasing success working with partners from a wide variety of disciplines. We believe that a talented, autonomous, Contactor Designer can help us craft the game, help us identify short comings and work with discipline leads to establish and prioritize new features.
In this role in particular, we are flexible and can accommodate candidates that work outside the UK and EU (remote working), so anyone who has the experience and is able to work on our schedule will be considered.
The successful candidate will be a senior designer with a deep passion for multiplayer games and their connected discipline (Narrative D, Level D, mission D, Quest D, Cinematic and Balancing, Social D.
The position will implement compelling designs from conceptualization to implementation utilizing Unreal Engine 4 (UE4), oversee game design, and collaborate with design, engineering, and Art/animation teams to create varied and compelling gameplay across the full spectrum of the game including live operations.
The Contract Generalist Designer will work with the rest of the development team in the creation and maintenance of core gameplay mechanics.
This role requires a breadth of competencies including missions, multiplayer feature balancing, progression, cinematic, etc. The Contractor will also be responsible for maintaining and improving the health of various systems including social, balance, bug fixing, and development of new features.