VR/Graphics Programmer at nDreams, Remote, 6-12 Months, £Contract Rate

  • Contract Spy
  • Farnborough, UK
  • Nov 24, 2020
Duration not stated

Contract Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…


We believe in the transformative potential of VR, and we want to work with people who can let their imagination run wild to bring truly new ideas into our games. Overcoming the challenges we face in pursuit of these ideas means we need to get the most out of the platforms we work with, so we 're looking for a graphics programmer to join our team and help build the technology that lets our artists and designers breathe life in to the experiences we create.

We 're looking for a graphics programmer to join our team and help us bring beautiful worlds to life in VR.

What Will You Be Doing?

  • Collaborating with technical and creative staff to come up with timescales, implement features and resolve issues.
  • Writing stable, readable and modular C++ code that makes best use of Unreal Engine and its existing pipeline.
  • Discussing available resources with other disciplines to establish reasonable and pragmatic performance budgets for VR games.
  • Researching, implementing and supporting new rendering features across multiple platforms.
  • Participating in development of tools that improve artist workflows.
  • Profiling and optimising existing code and systems.
  • Liaising with tech art and other disciplines to help art and design teams direct their efforts.

What Are We Looking For?

  • Debugging and data optimisation - An understanding of how to get the most out of a frame, such as reducing memory usage or shader complexity, or knowing when to pick a fresh approach.
  • An eye for aesthetics, the ability to discuss with artists what works visually and how to make it fit in to a game.
  • C++ programming - Ability to write readable, reusable, safe and performant code utilising design patterns and software engineering.
  • 3D maths and data structures - An understanding of 3D maths and data structures, along with performance-minded development and optimisation skills.
  • Collaborative - An empathetic individual who can balance the needs of different teams when approaching their work.
  • Communication skills - Excellent verbal and written communication skills with an ability to communicate your work to both technical and non-technical people to help them overcome issues.
  • Experience in graphics programming – Deep knowledge of key technologies used in graphics programming for games, such as C++ and HLSL.


  • Proven experience graphics programming in a modern game engine for published PC, console or mobile titles in a professional team or studio environment.
  • Bonus: Experience working professionally with Unreal Engine 4.
  • Bonus: Experience developing Virtual Reality apps for mobile, console or PC


The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.


This is for a 6-12 month freelance remote only contract. (Worldwide)

If you think this could be the role for you, we’d love you to get in touch! Drop us your CV via the link below.