Interaction/UX Designer at Snook, Glasgow, 3-12 Months, £Day Rate

  • Contract Spy
  • Glasgow, UK
  • Nov 24, 2020
up to 6 Months

Contract Description

Snook is looking to expand our Glasgow team by building a pool of Scotland-based talent. You will help service an exciting new contract within our company and this will be on a project by project basis, anything from 3 months up to a year.

 

  • Location: Scotland-based
  • Freelance
  • Paid at day rate
  • Deadline: ASAP, we will not accept applications after 14th December
  • Security cleared (or eligible for clearance)

 

About the company

 

Snook are on a mission to design a world that works better for people.

We work with organisations to design more effective services which help people thrive. We do this by engaging with users, building digital products, training our clients, and much more.

This year we’re ten years old. In the past five years, we’ve scaled to more than double our original size when we started up in Scotland. We’ve opened a London office and our team is approaching 40 people. And we’ve worked with brilliant clients — from Cancer Research UK and Tesco to Hackney City Council and the Scottish Government.

 

About the role

 

As an Interaction Designer at Snook, you will be responsible for participating in projects with a focus on creating intuitive, inclusive and accessible design solutions. 

Your work will include designing holistic services that work for a wide range of people, and the design of digital products and supporting the digital design team and wider disciplines to embrace the importance of accessible interaction design. 

Your work will require collaboration across our user centered disciplines and go beyond the screen. 

 

You will design in the open, communicating the design decisions within the project team and clients, championing the importance of design and user needs. 

You’ll relish working closely with our clients and partners in co-designing services and products with users.

 

Requirements 

 

We’re keen to hear from a range of applicants, not just those who have worked in the design or creative industries.

You should be able to demonstrate that you are able to meet some, or all, of the following requirements:

  • Work in multidisciplinary project teams to design products and services that work for people
  • Able to working within an agile environment with multidisciplinary teams, knowing your role at each phase of development  
  • Deliver design work that aligns to Snook’s values and business objectives
  • Collaborate with colleagues, clients and partners to create intuitive and impactful user experiences
  • Take part in design sprints as both the designated designer and eventually as a facilitator
  • Create contextually appropriate prototypes (paper, InVision, HTML)
  • Effectively communicate design ideas using a variety of techniques, including product concepts, service models, user journeys, system maps and/or infographics, wireframes, lo-fi and hi-fidelity digital prototypes
  • Conduct and undertake analysis of usability tests (e.g heuristic evaluations and A/B testing) 
  • Participate and facilitate a range of design workshops with clients, users and other stakeholders
  • Undertake design research alongside Snook Service Designers and User Researchers
  • Being able to manage your own time and budget on both client and internal projects
  • Confident in presenting your design solutions to clients and helping them understand the value of user-centred design

 

Your skills and experience

 

We’re keen to hear from a range of applicants who can demonstrate some, or all, of the following skills and experience:

  • Proven interaction design experience including wireframing and website development
  • A strong portfolio of user-centred, responsive and well-researched design work
  • Experience in taking feedback from users, clients and peers on your designs
  • Knowledge of the WCAG 2.1 guidelines and general accessibility criteria 
  • A working knowledge of front-end frameworks (React, Vue.js) and design patterns (MVC, MVVM, Flux, etc.) and understanding of their benefits and constraints
  • Experience of working with development teams 
  • An understanding of user experience best practice across web and mobile
  • Experience of using design systems (e.g Gov.uk prototyping kit)