Graphics Programmer - 4 Month Contract at Bossa Studios, London, 4 Months, £Contract Rate

  • Contract Spy
  • London, UK
  • Oct 13, 2020
up to 6 Months

Contract Description

Graphics Programmer - 4 Month Contract

Description

Welcome to Bossa Studios! An immensely talented, daring, multicultural team of individuals (or as we like to call ourselves - Bossians!), who create extraordinary games that millions of people love, play and share every day.

Chances are, you know us as that quirky, London-based studio behind several critically acclaimed, YouTube-renowned hits, many of which have become an integral part of gaming meme culture (Shhh… I doctor now!). These include Surgeon Simulator, I Am Bread, the BAFTA-winning Monstermind, and the yet to be launched I Am Fish.

At the heart of Bossa’s unique way of working - whether that’s ideation, development or even marketing - is a genuine passion for collaboration; collaboration between our teams, with our players, and with all the influencers and creators around the world who regularly play Bossa games to their audiences.

While most games studios are mainly driven by their bottom-line, Bossa is leading a movement of creativity-first. We create together. We laugh together. We innovate together. As we believe that’s the only way to build legacy, and the only way we can revolutionise the way in which games are experienced. Games that are truly fun and relevant to people’s lives.

So, are you ready to become part of our movement? Are you ready to be challenged to take your creativity to the next level? Are you ready to join Bossa and aid us in our ongoing pursuit to make millions of people happier every day?

If so, we might just have the perfect role for you...

The Role

We are currently looking for a talented Graphics Programmer to work on I am Fish.

As a Graphics Programmer, you will help the art team achieve the vision for how the game should look, whilst ensuring that the game still performs well across a variety of hardware platforms. As part of the code team, you’ll help to implement and modify existing render pipelines to better suit the needs of the game, and create bespoke rendering technologies.

I Am Fish

I Am Fish is a larger than life adventure. You're a small fish taking on a huge, towering, human world. After being fed some mysterious bread a group of fish have the overwhelming desire to return to the ocean.

The prototype version of the game has gained more than 17 million views on Youtube from top influencers such as PewDiePie, DanTDM and Markiplier, as well as over 81,000 hours watched on Twitch.

 

Click to watch the I Am Fish Prototype trailer

 

Responsibilities

  • Work with the code team in Unity 3D to support the art team in achieving its vision for the game whilst ensuring it runs well across all target platforms
  • Maintain and optimise existing rendering systems, both CPU and GPU
  • Diagnosing and fixing of graphical and performance issues

Requirements

  • Highly skilled with maths, shader programming, rendering pipelines, compute shader programming, graphics techniques and optimisation.
  • Unity 3D experience is essential, with SRP experience being a bonus
  • Experience of production development on PC and consoles
  • Experience of rendering natural phenomena like water, foliage and atmospheric effects desirable.