Contractor Systems Designer at CCP Games, London, £Contract Rate

  • Contract Spy
  • London, UK
  • Oct 12, 2020
Duration not stated

Contract Description

CCP London is the newest studio in the CCP family, and we are currently growing our team to lead development on an unannounced online shooter.

In this work from home era, we have found increasing success working with partners from a wide variety of disciplines. We believe that a talented, autonomous can help us craft the game, help us identify short comings, and work with discipline leads to establish and prioritize new features. In this role in particular, we are flexible and can accommodate candidates that work outside the UK and EU (remote working), so anyone who has the experience and is able to work on our schedule will be considered.

The successful candidate will be a senior designer with a deep passion for games and game systems.

This contract will implement compelling designs from conceptualization to implementation utilizing Unreal Engine 4 (UE4), oversee systems design, and collaborate with design, engineering, and animation teams to create varied and compelling gameplay across the full spectrum of the game including live operations and balance.

The Contract Systems Designer will work with the rest of the development team in the creation and maintenance of core gameplay mechanics. This position requires a breadth of competencies including progression, itemization, crafting, NPE/NPJ, and monetization.

The Contract Systems Designer will also be responsible for maintaining and improving the health of various systems including balance, bug fixing, system improvements, and development of new features.

Your tasks:
  • Create and manage game systems such as balance, progression, itemization, crafting, matchmaking, and social systems
  • Guided by experience, intuition, and mathematics, find the harmony at the intersection of several systems as they pertain to the overall game experience
  • Produce system design documentation and mockups
  • Prototype game systems within toolset
  • Work closely with other designers to create and refine the overall game experience
  • Prioritize tasks, meet deadlines, and communicate in a professional manner
  • Quality check and debug work regularly
  • Work with leads to implement changes based on feedback, and be responsive and amenable to changes as development needs
  • Champion major design initiatives for combat, abilities, enemies, progression, and economy systems and content from concept to shippable quality
  • Prototype and implement core gameplay systems and content
  • Design from player perspective and act as a player advocate to ensure the highest level of usability, playability, and balance
  • Work closely with the art, level design, and engineering teams to deliver the highest quality player experience
Your profile:
  • Understanding and experience in balancing complex interactions between systems using testing methodologies both within and outside of the game
  • Great written and verbal communication skills
  • Unmatched understanding of a development process and the level of information that the other contributors needs to have regarding communication flow. In these time of work from home time, this skill is crucial.
  • Familiar with modern game design techniques such as rational GD, rational LD, Design by loops, atomic gameplay etc.
  • Very comfortable with public/group speaking and rallying around ideas.
  • Ability to thrive within a collaborative environment, and both give and receive constructive feedback
  • Already shipped either a tactical shooter or a MMO
  • Ship at least 1 game as a senior GD.
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Experience working in an Agile development environment
  • Proficient with Microsoft Excel
  • Some scripting experience (i.e. Lua, C#, C++)
Desirable Skills:
  • Experience with Unreal Engine 4 (UE4) Blueprints
  • Familiarity with the EVE universe