Contractor Systems Designer at CCP Games, London, £Contract Rate
Oct 12, 2020
Duration not stated
CCP London is the newest studio in the CCP family, and we are currently growing our team to lead development on an unannounced online shooter.
In this work from home era, we have found increasing success working with partners from a wide variety of disciplines. We believe that a talented, autonomous can help us craft the game, help us identify short comings, and work with discipline leads to establish and prioritize new features. In this role in particular, we are flexible and can accommodate candidates that work outside the UK and EU (remote working), so anyone who has the experience and is able to work on our schedule will be considered.
The successful candidate will be a senior designer with a deep passion for games and game systems.
This contract will implement compelling designs from conceptualization to implementation utilizing Unreal Engine 4 (UE4), oversee systems design, and collaborate with design, engineering, and animation teams to create varied and compelling gameplay across the full spectrum of the game including live operations and balance.
The Contract Systems Designer will work with the rest of the development team in the creation and maintenance of core gameplay mechanics. This position requires a breadth of competencies including progression, itemization, crafting, NPE/NPJ, and monetization.
The Contract Systems Designer will also be responsible for maintaining and improving the health of various systems including balance, bug fixing, system improvements, and development of new features.
Create and manage game systems such as balance, progression, itemization, crafting, matchmaking, and social systems
Guided by experience, intuition, and mathematics, find the harmony at the intersection of several systems as they pertain to the overall game experience
Produce system design documentation and mockups
Prototype game systems within toolset
Work closely with other designers to create and refine the overall game experience
Prioritize tasks, meet deadlines, and communicate in a professional manner
Quality check and debug work regularly
Work with leads to implement changes based on feedback, and be responsive and amenable to changes as development needs
Champion major design initiatives for combat, abilities, enemies, progression, and economy systems and content from concept to shippable quality
Prototype and implement core gameplay systems and content
Design from player perspective and act as a player advocate to ensure the highest level of usability, playability, and balance
Work closely with the art, level design, and engineering teams to deliver the highest quality player experience
Understanding and experience in balancing complex interactions between systems using testing methodologies both within and outside of the game
Great written and verbal communication skills
Unmatched understanding of a development process and the level of information that the other contributors needs to have regarding communication flow. In these time of work from home time, this skill is crucial.
Familiar with modern game design techniques such as rational GD, rational LD, Design by loops, atomic gameplay etc.
Very comfortable with public/group speaking and rallying around ideas.
Ability to thrive within a collaborative environment, and both give and receive constructive feedback
Already shipped either a tactical shooter or a MMO
Ship at least 1 game as a senior GD.
Ability to think logically and break down complex problems, with a strong focus on attention to detail
Experience working in an Agile development environment
Proficient with Microsoft Excel
Some scripting experience (i.e. Lua, C#, C++)
Experience with Unreal Engine 4 (UE4) Blueprints
Familiarity with the EVE universe
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