CCP London is the newest studio in the CCP family, and we are currently growing our team to lead development on an unannounced online shooter.
In this work from home era, we have found increasing success working with partners from a wide variety of disciplines. We believe that a talented, autonomous can help us craft the game, help us identify short comings, and work with discipline leads to establish and prioritize new features. In this role in particular, we are flexible and can accommodate candidates that work outside the UK and EU (remote working), so anyone who has the experience and is able to work on our schedule will be considered.
The successful candidate will be a senior designer with a deep passion for games and game systems.
This contract will implement compelling designs from conceptualization to implementation utilizing Unreal Engine 4 (UE4), oversee systems design, and collaborate with design, engineering, and animation teams to create varied and compelling gameplay across the full spectrum of the game including live operations and balance.
The Contract Systems Designer will work with the rest of the development team in the creation and maintenance of core gameplay mechanics. This position requires a breadth of competencies including progression, itemization, crafting, NPE/NPJ, and monetization.
The Contract Systems Designer will also be responsible for maintaining and improving the health of various systems including balance, bug fixing, system improvements, and development of new features.